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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Firebones - Latest Comments in Looking for &lt;i&gt;Tuesday Night Football&lt;/i&gt;</title><link>http://firebones.disqus.com/</link><description></description><atom:link href="http://firebones.disqus.com/looking_for_ituesday_night_footballi/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Sun, 22 May 2011 04:16:38 -0000</lastBuildDate><item><title>Re: Looking for &lt;i&gt;Tuesday Night Football&lt;/i&gt;</title><link>http://blog.firebones.com/2008/02/10/looking-for-tuesday-night-football/#comment-209302671</link><description>&lt;p&gt;We had a copy at my high school in houston in 1982/83, but didnt have the instructions.  Someone more computer literate than me at the time inserted the names of local highschool players, and later we looked into the source code for the specific random probability generation for fumbles (we didnt know about recovering with the R so we assumed as well that the deck was stacked against us), and I upped the probability of recovering to higher than 50% and sometimes just set at 100% just because LOL.  Haven't seen a copy since....&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">number4</dc:creator><pubDate>Sun, 22 May 2011 04:16:38 -0000</pubDate></item><item><title>Re: Looking for &lt;i&gt;Tuesday Night Football&lt;/i&gt;</title><link>http://blog.firebones.com/2008/02/10/looking-for-tuesday-night-football/#comment-123401957</link><description>&lt;p&gt;I have a printout of the code from way back then - on tractor-feed, dot-matrix paper.  Let me know if you are still looking for a copy.  crews68 (at) hotmail.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">91Bear</dc:creator><pubDate>Mon, 03 Jan 2011 02:07:58 -0000</pubDate></item><item><title>Re: Looking for &lt;i&gt;Tuesday Night Football&lt;/i&gt;</title><link>http://blog.firebones.com/2008/02/10/looking-for-tuesday-night-football/#comment-37031641</link><description>&lt;p&gt;I had played hundreds of times back in the 80's and I had modifed a few things also as it was all "If Then" and GOTO code. You are correct, all the probabilities for things to happen was about the progarm picking numbers.&lt;/p&gt;

&lt;p&gt;I had revamped the entire game to have the player and team names I wanted.&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tuesday_Night</dc:creator><pubDate>Fri, 26 Feb 2010 16:02:47 -0000</pubDate></item><item><title>Re: Looking for &lt;i&gt;Tuesday Night Football&lt;/i&gt;</title><link>http://blog.firebones.com/2008/02/10/looking-for-tuesday-night-football/#comment-4074179</link><description>&lt;p&gt;Tuesday Night Football *was* a fair game.  When a fumble happened, the player was expected to press the R key ("recover").  A person paying attention could probably recover more than half of all fumbles.   This factoid (apparently the only non-obvious aspect to using the program) was in the manual.   I was able to get TNF running on a PC Apple II simulator a couple of years ago.   It was pretty comical to see it again after 20 years or more--not as cool as I remembered.&lt;/p&gt;

&lt;p&gt;Charlie Anderson, Author&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Charlie Anderson</dc:creator><pubDate>Thu, 26 Jun 2008 18:37:27 -0000</pubDate></item></channel></rss>
